

With holding Z, holding Up/Down allows Link to run backward/forward.In the final, Link's head is fixed and the body rotates instead. Without holding Z, Link's head rotates in accordance with the direction held on the Analog Stick.The Boomerang targeting was changed significantly between the prototype and the final:.The floor marker on the map subscreen will select itself when scrolling through the items in the item subscreen.These bugs are present in later versions of Ocarina of Time, but not in version 0.9. If Link is hanging off a ledge when a cutscene starts, he will be teleported to the top of the ledge when the cutscene ends.This can be used to get a Bottle on B if done with the sword. When Link holds a Bottle in his hand (from having caught something before), backflipping, pressing the button for the Bottle and then another item button right before Link touches the ground will overwrite the last button pressed with an Empty Bottle.When opening the Royal Family's Grave in the Graveyard, the bright light from the cutscene persists even after it ends.If you pull out a bottle right before the cutscene starts, the Deku Scrubs become extremely glitchy and start moving through the ground, among other things.If you pull out an explosive (a Bomb or Bombchu) right before the cutscene starts, the Deku Scrubs change to become hostile but the cutscene never ends, resulting in a softlock.There is no proximity check for the cutscene starting, which can lead to a very long cutscene as the Deku Scrub walks very slowly towards Link.Several bugs are present in the cutscene for receiving the Deku Stick upgrade in the Forest Stage:.The Gold Skulltula in Gerudo Valley above the pond is frozen in place and doesn't rotate.The magic disappears after saving and quitting the game. If you drink these potions without a Magic Meter, you will gain magic (equivalent to the upgraded Magic Meter) and can charge up a Spin Attack as well as use the Lens of Truth quickspins and spells don't work however.
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These bugs were fixed in later versions of Ocarina of Time. In the final game, loading zones trigger if Link is either standing on solid ground or falling downward. This means that falling down a grave in the Graveyard will not start the transition until Link has reached the invisible ground at the bottom of the hole, and similarly jumping over the fence in Lon Lon Ranch with Epona will only start the transition once Epona lands on the invisible ground behind the fence. Loading zones only trigger when Link is standing on solid ground.
